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Old 05-04-2009, 10:39 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default Dungeons and Dragons 4th Edition Books


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master�s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

* Core Rulebook: The Dungeon Master�s Guide is the second of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.


* Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.


* D&D Insider: The Dungeon Master�s Guide will receive enhanced online support at D&D Insider.
Code:
http://rapidshare.com/files/161866085/DungeonMastersGuide4ed.pdf
Here is the deluxe version!
Code:
http://rapidshare.com/files/213159722/4e_Deluxe_Dungeon_Master_s_Guide.pdf

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

* Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.


* Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.


* D&D Insider: The Monster Manual will receive enhanced online support at D&D Insider.
Code:
http://rapidshare.com/files/161862908/MonsterManual4ed.pdf
Here is the deluxe version!
Code:
http://rapidshare.com/files/213161967/4e_Deluxe_Monster_Manual.pdf

Hundreds of new weapons, tools, and magic items for your D&D character.

This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you�re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon�s hoard, this book has exactly what you need.

The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
Code:
http://rapidshare.com/files/161887782/Adventurer_s_Vault.pdf

The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player�s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

* Core Rulebook: The Player�s Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game.


* Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.


* D&D Insider: The Player�s Handbook will receive enhanced online support at D&D Insider

Code:
http://rapidshare.com/files/161616452/PlayersHandbook4ed.pdf
Here is the deluxe version!
Code:
http://rapidshare.com/files/213163899/4e_Deluxe_Players_Handbook.pdf

The complete guide for building Forgotten Realms characters!

Welcome to Faer�n, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player�s Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character
Code:
http://rapidshare.com/files/161607952/Forgotten_Realms_Player_s_Guide.pdf

Heres is a little something for the DMs.

Dungeon Tiles- Generic tiles.

Code:
http://rapidshare.com/files/164097538/_DT1__Dungeon_Tiles.pdf
Fane of the Forgotten Gods Tiles

Code:
http://rapidshare.com/files/164096284/_DT7__Fane_Of_The_Forgotten_Gods.pdf
Arcane Corridors Tiles

Code:
http://rapidshare.com/files/164098651/_DT2__Arcane_Corridors.pdf
Hidden Crypts Tiles

Code:
http://rapidshare.com/files/164099387/_DT3__Hidden_Crypts.pdf
Ruins of the Wild Tiles

Code:
http://rapidshare.com/files/164100830/_DT4__Ruins_Of_The_Wild.pdf
Lost Caverns of the Underdark Tiles

Code:
http://rapidshare.com/files/164101714/_DT5__Lost_Caverns_Of_The_Underdark.pdf
Dire Tombs Tiles

Code:
http://rapidshare.com/files/164102840/_DT6__Dire_Tombs.pdf

A full map of Faerun

Code:
http://rapidshare.com/files/164104819/4th_Edition_Map.jpg
Keep on the Shadowfell

An introductory 4th Edition D&D adventure for characters of levels 1-3

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.

Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1�3. It includes three double-sided poster maps suitable for use with D&D Miniatures.
Code:
http://rapidshare.com/files/164107366/_H1__Keep_On_The_Shadowfell__Lvl_1-3___OEF_.pdf
Thunderspire Labyrinth

A 4th Edition D&D adventure for characters of levels 4�6

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....

H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4�6. It can be played as a standalone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.
Code:
http://rapidshare.com/files/164109269/_H2__Thunderspire_Labyrinth__Lvl_4-6___OEF_.pdf
Pyramid of Shadows

A 4th Edition D&D adventure for characters of levels 7�10

The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all � the Pyramid of Shadows.

H3 Pyramid of Shadows is a D&D adventure designed for heroic tier characters of levels 7�10. It can be played as a stand-alone adventure or as the final part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H3 Pyramid of Shadows is the third adventure in a three-part series that began with H1 Keep on the Shadowfell and H2 Thunderspire Labyrinth. It can also be played as a stand-alone adventure.
Code:
http://rapidshare.com/files/164112427/_H3__Pyramid_Of_Shadows__Lvl_7-10___OEF_.pdf

Treasure of Talon Pass


Treasure of Talon Pass� is a an adventure for 4e D&D designed to take 2nd level characters to 3rd level. It is a fairly typical dungeon crawl that works well enough but also does not take advantage of environments and non-combat elements enough to make it more interesting than a string of combats.
Code:
http://rapidshare.com/files/164113175/Treasure_Of_Talon_Pass__Lvl_2___Free_RPG_Day__08_.pdf
Forgotten Realms Campaign Guide!

Dark perils and great deeds await!
Welcome to Faer�n, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faer�n has never seen before.

This product includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faer�n, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play nonplayer characters, and a full-color poster map of Faer�n.
Code:
http://rapidshare.com/files/166410870/Forgotten_Realms_Campaign_Guide.pdf
Draconomicon I: Chromatic Dragons

Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three new chromatic dragons.

This sourcebook gives details of each dragon�s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.
Code:
http://rapidshare.com/files/166748215/Draconomicon_1__Chromatic_Dragons_.pdf

Martial Power


New options for fighters, rangers, rogues, and warlords.

Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival.

This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Code:
http://rapidshare.com/files/166749196/Martial_Power.pdf
King of the Trollhaunt Warrens

A D&D adventure for 11th-level characters.

King of the Trollhaunt Warrens is the first-ever paragon-level adventure for 4th Edition Dungeons & Dragons. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens.

This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures that spans 10 levels of gameplay.
Code:
http://rapidshare.com/files/166753150/P1_King_of_the_Trollhaunt_Warrens.pdf
Scepter Tower of Spellgard

A Forgotten Realms adventure for 2nd-level characters.

A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale!

Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
Code:
http://rapidshare.com/files/166752008/Scepter_Tower_of_Spellgard.pdf

Manual of the Planes

If you seek to stem this tide of chaos at its source, follow my lead�I set out for the dreaded Abyss on the morrow. �Lord Amgar the Bold, Paladin of Bahamut

The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.

Manual of the Planes explores the many planes introduced in the 4th Edition Dungeon Master�s Guide. This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.
Code:
http://rapidshare.com/files/179193063/Manual_of_the_Planes.pdf
Open Grave: Secrets of the Undead

Unearth the Evil.

Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrors�unnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome.

This supplement for the DUNGEONS & DRAGONS Roleplaying Game explores the origins, tactics, myths, and lairs of undead creatures. Along with encounters and hooks for your campaign, it presents a host of undead threats, including new varieties of ghouls, skeletons, vampires, wraiths, and zombies. It also introduces new kinds of undead and provides statistics for unique undead villains such as Acererak and Vecna.
Code:
http://rapidshare.com/files/198051535/Open_Grave_-_Secrets_of_the_Undead__oef__bm_.pdf


Players Handbook 2
Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers and other material.

This book builds on the array of classes and races presented in the first Player's Handbook, adding both old favorites and new, never-before-seen options to the game.

The book adds a new power source for 4th Edition D&D: classes using the new primal power source include the barbarian and the druid.
Code:
http://rapidshare.com/files/212314789/Player_s_Handbook_2.PDF

Dungeon Delve
Dungeon Delve provides the DM with an array of small, easy-to-run dungeons each specifically designed for a night of gaming.

This book is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained, easy-to-run mini-dungeons, or "delves", each one crafted for a few hours of game-play.

The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into the campaign.
Code:
http://rapidshare.com/files/212318134/Dungeon_Delve__OEF__BM_.pdf

Various powercards.
There should be powercards for all the basic classes from the firs PH. Enjoy!
Code:
http://rapidshare.com/files/212327932/Deluxe_Power_Cards_-_Blank_Powers_and_Items_v1.0__OEF_.pdf
http://rapidshare.com/files/212329600/Deluxe_Power_Cards_-_Core_-_Cleric_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212329867/Deluxe_Power_Cards_-_Core_-_Divinity_Feat_Power_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212330025/Deluxe_Power_Cards_-_Core_-_Epic_Destiny_Power_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212331822/Deluxe_Power_Cards_-_Core_-_Fighter_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212333228/Deluxe_Power_Cards_-_Core_-_Paladin_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212333582/Deluxe_Power_Cards_-_Core_-_Racial_Power_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212335042/Deluxe_Power_Cards_-_Core_-_Ranger_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212336523/Deluxe_Power_Cards_-_Core_-_Rogue_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212338067/Deluxe_Power_Cards_-_Core_-_Warlock_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212339553/Deluxe_Power_Cards_-_Core_-_Warlord_Pack_v1.0__OEF_.pdf
http://rapidshare.com/files/212341147/Deluxe_Power_Cards_-_Core_-_Wizard_Pack_v1.0__OEF_.pdf


Dungeon Master Screen!
Official Dungeon Master�s screen for the 4th Edition Dungeons & Dragons� Roleplaying Game

This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table.

Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master�s eyes only and comply with the rules in the 4th Edition Dungeons & Dragons Roleplaying Game core rulebooks.
Code:
http://rapidshare.com/files/213157875/Dungeon_Master__s_Screen_with_Update.pdf
Link checked on Thu Apr 09, 2009 6:23 pm [WBB_Linkchecker_Bot]

Arcane Power
Arcane Power is the latest in a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.

This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.
Code:
http://rapidshare.com/files/228861964/Arcane_Power__Complete_chapters_1-6__no_index__Average_OCR__BM__optimized_.pdf

Death's Reach
Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.

This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures (beginning with this one) that spans the epic tier of gameplay.
Code:
http://rapidshare.com/files/226541911/Death_s_Reach.rar

Assault on Nightwyrm Fortress
Assault on Nightwyrm Fortress is a D&D adventure designed to take characters from 17th to 21st level. In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and entre the Shadowfell, where sinister echoes of life wing through eternal gloom.

This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens, and continuing with P2 Demon Queen's Enclave) that spans the paragon tier of gameplay.


Code:
http://rapidshare.com/files/226538871/P3_-_Assault_on_Nightwyrm_Fortress__OEF__BM_.pdf
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Old 06-02-2009, 03:17 PM   #2 (permalink)
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Default Re: Dungeons and Dragons 4th Edition Books

awesome post man. super. btw, death's reach is a very incomplete file. reps and thanks

thx
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Old 10-09-2009, 07:56 PM   #3 (permalink)
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Default Re: Dungeons and Dragons 4th Edition Books

4 edition Monster Manual 2
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